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Design Patterns in C# Training

C# for Automation Test Engineers eğitimi, otomasyon test mühendislerine C# programlama dilini kullanarak test otomasyonu yazma becerilerini kazandırır.

About the Training

The Design Patterns in C# Training is aimed at teaching how to apply design patterns using the C# programming language. Design patterns are general and widely accepted solutions to recurring problems in software design. This training covers the fundamental concepts of design patterns, their classifications, and examples of their use in various application areas in detail.

At the beginning of the Design Patterns Training, the basic principles and philosophy of design patterns are emphasized. Relevant concepts are explained with examples and supported by visuals. Following this, the classification of design patterns is presented, with each pattern being examined in detail. Design patterns are categorized into three main groups: Creational, Structural, and Behavioral. Each pattern is then explored individually.

The training explains how design patterns can be applied using C# through practical examples. For each design pattern, a sample scenario is presented, followed by a demonstration of how it can be implemented using C# features. This helps organizations learn how to use design patterns to solve real-world problems. Popular design patterns such as Singleton, Factory, Observer, and Decorator are also covered.

Another important focus of the training is how design patterns interact throughout the software development process. Design patterns can be applied from the beginning to the end of software projects, providing benefits at every stage. The training delves into how design patterns can be used in analysis, design, coding, testing, and maintenance processes.

Participants learn how to practically implement design patterns using the features of the C# programming language. Organizations are taught the coding techniques and C# features necessary to apply design patterns. By working on sample projects, participants gain hands-on experience with design patterns, making their projects more flexible and scalable.

Lastly, the training covers how design patterns interact within the software development process, and how to select and apply the correct design pattern at each stage. This knowledge enables participants to create more reliable and optimized structures in their software projects.

What Will You Learn?

  • Standard Design Patterns: You will learn the definitions and examples of design patterns such as Singleton, Factory, Observer, Decorator, Facade, Command, Adapter, and others.
  • Applying Design Patterns in C#: You will understand how to implement these design patterns in C#.
  • Application Areas: You will gain insights into the different application areas and benefits of design patterns.
  • Challenges and Solutions: You will learn about the challenges that may arise when applying design patterns and the solutions to overcome them.
By the end of this training, you will be able to use design patterns in C# more effectively and structurally, enabling you to write more efficient and maintainable code in your projects.

Prerequisites

  • Proficiency in C# Programming: Since C# code will be used during the training, you need to have basic knowledge and skills in the C# programming language.
  • Programming Principles: You should have a fundamental understanding of programming principles such as OOP (Object-Oriented Programming) and SOLID principles.
  • Application Development Experience: Experience with tools and methodologies used in the application development process is required.
Meeting these prerequisites will enable you to follow the training more efficiently and meaningfully.

Who Should Attend?

  • C# Programmers: This training is designed for programmers who want to learn how to apply design patterns using the C# programming language.
  • Application Developers: It is intended for application developers who wish to improve their skills in writing structured and efficient code.
  • Those Interested in Design Patterns: The training is also suitable for individuals who want to gain more knowledge and experience in design patterns.
  • Anyone Aiming to Use C# and Apply Design Patterns: This training can be beneficial for anyone who intends to use the C# programming language and apply design patterns in their projects.

Outline

Theoretical fundamentals of design patterns
  • History of design patterns
  • Design patterns categories
Patterns (theory and practice) – Creational Design Patterns
  • Abstract Factory
  • Builder
  • Factory Method
  • Object Pool
  • Prototype
  • Singleton
Patterns (theory and practice) – Structural Design Patterns
  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Private Class Data
  • Proxy
Patterns (theory and practice) – Behavioral Design Patterns
  • Chain of responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Null Object
  • Observer
  • State
  • Strategy
  • Template method
  • Visitor
Complex Design Patterns
  • MVC (Model – View – Controller)
  • Active Record
  • Repository

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